Secure Perimeter Defenses
After a few moments of chatter, head up the staircase near the arbiter and follow a pair of marines down to a door. Wait for
them to open it, then climb the staircase beyond to a door inside the concrete structure. Look for an assault rifle near the
door you can grab for additional ammo. Once there, interact with the switch on the left wall to open it.
Neutralize Hostiles in the Hangar!
Once through the door, turn right and follow the path to another door that can be opened via a panel on the right. The
hallway beyond contains your first encounter with the enemy, and thankfully you'll acquire a magnum as you pass through the
door. Holster the magnum for now, and instead rely on the assault riddle for the many grunts beyond. Use the first container
for cover and peek around the side and spray the horde of grunts with hot lead.
A grenade-launching Brute is further up the corridor. Push forward, using the truck and boxes for cover to take down any
remaining grunts and jackals, then focus your attention on the Brute. Use the pistol to take him down, taking cover between
shots. Or even better: If the Brute deploys a bubble shield, run in and melee him using our aforementioned tactic. After he's
down, replace your assault rifle with his Brute Shot.
Easter Egg:
Continue past the door to a dead-end, where you'll witness a humorous conversation between two soldiers, one of whom is
begging to be let into a locked room. You may recognize the voices as belonging to two staff members from RedvsBlue.com. Check
it out on all four difficulty levels for different conversations.Head inside a doorway on the left into another corridor and
immediately seek cover in the alcove on either side, as there are several snipers at the end of the hall. Use the pistol to
shoot them while peeking around the corner (if you have trouble, a grenade will work too). Once clear, enter the left room
and continue through a door leading to the hangar.
Two doors lead into the hangar - take the left as it's the fastest route to a turret that's vital to your success. Before
grabbing hold though, kill any nearby grunts (such as on the nearby stairwell). Now use the turret to open fire on anything
that moves in the lower hanger - throughout the battle, three enemy ships will hover near, in preparation of dropping off
additional troops. The turret on the ship's front side can quickly take you down, so target it first and destroy it. As soon
as the ship drops its payload of enemies, target the Brutes first (you should be able to kill them before they seek cover),
then focus on the others. If you begin taking heavy fire, let go of the turret and seek cover behind the wall until your shield
recovers.
Get Back to the Ops-Center
Work your way back to the Ops-Center by back-tracking through the same route you took to get here (if you get lost, use the
Nav Points to find your way).
As you get close in, you'll encounter a horde of flying drones visible through a gated window. Step a few meters back
from the gate and use the assault rifle (if you have it) to safely target the bugs beyond - they simply won't shoot at you
as long as you hang back. If you run low on ammo, switch weapons with a nearby teammate.
When clear, enter the lower hallway ahead and climb the staircase to meet up with Sgt. Johnson in the Ops-Center. Follow
him up to a door. Before heading through (via the control panel on the right), you may want to consider swapping one of your
weapons for a shotgun, via the weapon cache on the left (but retain your Brute Shot and/or Battle Rifle, if you already have
one).
Rescue Marines in the Barracks
The door at the base of the ramp leads into a room chock-full of Brutes - this may be your toughest battle yet. The Battle
Rifle is key to besting these guys - if you don't already have it, immediately grab one from the weapon cache at the base
of the first ramp on the right.
Now use the blast shield near the entrance for cover and zoom in on the Brute's heads to take them down with a few shots
each. If you run low on ammo, return to the aforementioned weapon cache for a one time refill (you should have just enough
bullets to entirely clear the room). Also, if the Brutes refuse to come out from behind their energy shields, destroy them
by shooting the generator at the base.
Eventually, a gravity-hammer bearing Brute will charge at you. The gravity hammer is no toy - it can take you down with
a single hit at close range, so it's imperative you take him down ASAP. The battle rifle is more than up to the task, but
shoot fast! If things get dicey, toss or launch grenades, and backup into the tunnel behind you, if you must - just keep away
from that hammer!
Once the room is cleaned out, grab some additional Battle Rifle ammo from the center walkway above you, then exit through
the far door. Turn right inside, shoot the drone that pops out of the hole, then drop on in.
You'll land in a ventilation chamber, where you'll spot several drones darting from one vent to the next. If you just
dash toward another hole at the far end, you should make it through unscathed. After meeting with the arbiter, open the lit
door.
Evac Via the Landing-Pad
We've divided this long, winding corridor into three section; one for each time it switches direction. Unique to this room
is a ventilation duct in the ceiling you can use to ambush the enemy from above. As such, there are numerous methods to get
through this room, but here's our suggested process:
Section 1
From the get-go, climb the left-most ladder up to the walkway and follow the left wall up to a ladder leading into the
air duct - climb quickly to avoid taking fire.
Now turn around and roam the duct and peer down the ventilation holes to fire at the enemies below - your viewing range
is pretty limited, so try circling the holes and duck down to increase your line-of-sight. Also, try firing off a few shots
to catch the Brutes' attention. If a group gathers, toss a grenade to take them down.
Section 2
Once you've killed everyone visible from the air duct, drop through one of the holes and continue through the hall. Hang
back by the corner and open fire on the Brutes beyond - while there's another air duct above you can make use of, we've found
it's difficult to target the enemies in this section from there, so stick to the ground.
Section 3
Use the receded corner preceding the third section for cover. Look for a case of grenades resting on one of the nearby
boxes here, so use them liberally. Once you clear out the room, comb the place for additional Battle Rifle ammo, then proceed
through the far door and continue through a hallway.
You'll emerge on a walkway overlooking a large cavern. Interact with the switch on the lift to summon it and hop aboard.
Wait for your fellow marines to board, then interact with another switch to ride it up a level.
The landing pad has been taken over by jetpacking Brutes! We suggest staying off the pad, and instead seeking cover behind
one of the nearby large containers, and using the Battle Rifle to target the pleothra of Brutes. As you reduce their numbers,
more will fly in from the sides - they're defenless while airborne, so try to kill them before they land. If you run low on
ammo, make a quick trip to the pad and collect any of the weapons from your fallen foes (we suggest the Carbine).
With the landing pad cleared, a Pelican will drop in and collect your remaining teammates. Now make your way back to the
Ops-Center to kill the Brutes and rearm the bomb.
Return to the Ops-Center, Arm the Bomb
Follow the Nav point up to a door - get ready to shoot a covenant manning a turret as soon as you open it. Now grab onto
the turret and shoot the enemies beyond. Once clear, rip the turret loose and carry it with you through the hall, shooting
anything in your path. There are several additional turrets along the way, so replace yours whenever it runs low on ammo.
At the end of the hall, you'll find two snipers on a catwalk in the room beyond, as well as two more turrets on either
side of the room. We suggest seeking out a battlerifle from the hall you just reamed, and use it to kill all four of them
easily. Now climb up to where the snipers were to grab their Beam Rifle and follow the nav point into the next room.
Use the beam rifle to quickly score headshots on several brutes here - target the one manning the turret in the back of
the room first. Duck into the hallway you just emerged from for cover. Once clear, interact with the bomb in the room's center
to activate it. Now it's time to escape!
Escape - Find the Elevator in the Hangar
Now it's just a simple matter of following the Nav Point to an elevator in the hanger. You won't face much resistance
along the way, except for one hallway with numerous drones, and the hangar itself (use the turret again to clear out the enemies).
Then hop aboard the lift and interact with the switch to ride it up a floor.
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